vPPR’s first German project for a new four bedroom family home located in Groß Glienecke in Potsdam.
The village is characterised as a woodland area, with houses surrounded by nature and pine trees. The property is set back from the street where the garden wall is merged with the house, creating a deliberate ambiguity between wall & building/ exterior & interior. The wall is split into two allowing for an entrance porch where the rear garden can be glimpsed through the house. The split of the front wall, manifests itself in plan and the rear elevation, where a double height space divides the house into three parts.
Project
x Use: Housing
x Location: Potsdam, Germany
x Status: in construction
x Date: 2024
x Size: 158m2 (GIA)
Team
x Client: Private
x Structural Engineer: Studio C
x Energy Consultant: ELB
x Delivery Architect: Brigitte Queck
x Project Manager: Thilo Fischer
x Contractor: Marco Friedrich GmbH
The central double height space with a double height window forms the core of the home with the dining area opening up the rear garden and stair. Upstairs, a bridge across the void connects the two wings of the house: one the one side the parents’ quarters with bedroom, bathroom and study; and on the other side two children’s bedrooms and a bathroom.
The main structure is detailed with Poroton bricks, a type of insulated clay block, widely used in Germany in comparison to the UK. A more sustainable solution than traditional blockwork, the walls required no additional insulation, making for simpler details at corners and junctions.
The exterior of the building is finished with a Weber natural mineral, self-cleaning render with 4mm rough grain for the front wall plain, and a contrasting 2mm smoother grain for the principal part of the building – thus emphasising the ‘garden wall’ concept. A detail for a metal strip that runs across the building through the render was developed alongside Weber, allowing for a continuous band from the front of the building, porch and garden wall as well as creating a clean separation between the two types of render.